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UISlider iOS
1 min readOct 5, 2020
Objective-C
Declare a slider property in the ViewController.h or in the interface of ViewController.m
@property (strong, nonatomic)UISlider *slider;//Define frame of slider and add to viewCGRect frame = CGRectMake(0.0, 100.0, 320.0, 10.0);
UISlider *slider = [[UISlider alloc] initWithFrame:frame];
[slider addTarget:self action:@selector(sliderAction:) forControlEvents:UIControlEventValueChanged];
[self.slider setBackgroundColor:[UIColor clearColor]];
self.slider.minimumValue = 0.0;
self.slider.maximumValue = 50.0;
//sending a NO/False would update the value of slider only when the user is no longer touching the screen. Hence sending only the final value
self.slider.continuous = YES;
self.slider.value = 25.0;
[self.view addSubview slider];
Handle the slider change event
- (IBAction)sliderAction:(id)sender {
NSLog(@"Slider Value %f", sender.value);}
SWIFT Example
let frame = CGRect(x: 0, y: 100, width: 320, height: 10)
let slider = UISlider(frame: frame)
slider.addTarget(self, action: #selector(sliderAction), for: .valueChanged)
slider.backgroundColor = .clearslider.minimumValue = 0.0
slider.maximumValue = 50.0
//sending a NO/False would update the value of slider only when the user is no longer touching thescreen. Hence sending only the final valueslider.isContinuous = true
slider.value = 25.0
view.addSubview(slider)
Handling the slider change event
func sliderAction(sender:UISlider!)
{
print("value--\(sender.value)")}